﻿using UnityEngine;
using System.Collections;

/// <summary>
/// 只存放全局 数据缓存。
/// 动态数据池,服务器传过来的包	
/// zhuyu
/// </summary>
public class GlobalDataManager 
{
    public PlayerInfo playerData;

    private GlobalDataManager() {
         
    }
   
    public static GlobalDataManager instance = new GlobalDataManager();

   
}
